Chatterer

Chatterer
Getting its name from the clicking and clacking it makes with its claws and mandibles, the Chatterer is a giant mutant beetle with an incredibly heavy exoskeleton. They are normally found in caves and other underground caverns, preferring to leap out of the darkness to surprise a victim.

The Chatterer attacks with its two giant pincer claws, grabbing and crushing a victim for 1d10 hit points of damage. They may also lift a victim to its mouth, biting them for an additional 1d8 hit points. It is very difficult to successfully attack a Chatterer as their natural armor is nearly impenetrable. However, they are very adverse to fire and will take an extra 1d6 hit points of damage whenever they come into contact with it or are attacked with fire.

Chatterers have only an insectoid intelligence and cannot be trained or otherwise tamed. They attack by instinct only. Some cultures have been known to trap a Chatterer, letting it get nice and hungry before releasing it onto a foe to be dispatched. Chatterers have also wandered into villages, attacking and consuming the weak and the small before being driven out by the villagers. A rampaging Chatterer is a dangerous creature to contend with.

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