Quest- Mystery of Faraway

Quest 1 - Mystery at Faraway
The Saxalacs - a Race of Bat Wings Vampire creatures turned on the Wildcat troops that were leading the expedition. THe Saxalacs were fleeing into the forest, and appear to have been pretending to be diplomats to get out of the imperial fold and deep into the wilderness before they turned on the host. of the 200 men from your Wing that went into the wilderness only you 6 have returned so far.

Quest 1 can get the party a level. But it might take a few nights to complete. It will have a few parts..

-- Can the party get permission to go back into the WIlderness?

To get out of SDV without committing a crime, you need to act politically can you get permission to go back into the wilderness? The Sheriff will not double cross the magistrate. But you are military! Can you get one of the 3 or so staff officers that never left SDV to back your plan? (Bribe, Persuade, Threaten....),

++ Gaining Political Tokens might lead Daley to wanting to unlock a promotion quest.

++ Carl and his seeking of Saffrons Cousin might catch the attention of the Cadre / Political players.

++ Plot Twist - These can unlock Inspiration and Quest obstacles by adding a new Obstacle to another guys quest.

-- Go back and seek survivors

If you go back and you find a survivor we can say you get to the mid point of this quest.

-- Recover the body of Gunna

What happened to him? maybe the Groundlings took him and feasted on him? Maybe the Elk Tribe rescued him. Maybe he is safe and participating in a plot to overthrow the empire. Where is Gunna?

-- Are the Beastmaster Bat dudes good, bad?

The Saxalacs kilt the Wildcats. Sad. But perhaps we should not assume they were evil. You never spoke to one, but those Wildcats were not very nice people, and perhaps they were the bad dudes in this story. Hard to say.

Quests