New World Sword Coast

The Sword Coast has gone through tremendous change in the last several hundred years. These changes have altered the land. Evidence of past civilizations are everywhere. Leftover artifacts, buildings and monuments make it abundantly clear that the world has a long history of ill treatment. The populated regions of this land are all affiliated with the empire, and are run by an optimistic bureaucracy. The imperial lands are often sprawling ranges of broken and ruined landscapes dotted with small population centers. The imperial laws and traditions give industrious and law abiding citizens a high quality of life. Magic and magical items are ever present in this part of the world. Most imperial casters do not create magic items as much as repair and reuse what older civilizations have left behind.

Outside of these imperial regions is often called “the frontier” or the Wild. The primordial powers that have been locked out of the imperial regions seem to have really taken to the spaces between. Ruins and artifacts from bygone ages litter these area’s just like anywhere else in the world of Thindarr, but also there is some magical x factors that seem to mutate and cause unpredictable results.

Some of the factions that have gained power in the empire are adept at controlling and harnessing the elemental artifacts and wonders. The results were that the elemental forces of Water and Earth greatly aided the imperial citizen. Also of note inside the imperial fold, the world appears colder. Most of the empire like the north in GOT, or like Russia’s empire of the late 1800. Some believe the imbalance between the forces of Earth and Water have ruptured the natural order. The  It is widely believed that the unless the factions of Earth and Water gain balance, the Sword Coast will fragmenting, sheering away from the land itself, and dissolving back into the Abyss.

Seventh Generation  -   Character Creation     -     Monsters -   Thindarr Wilderness