Thindarr Wiki

Welcome to the Thindarr Wiki
Fluff for Dnd Game!

Main pages to view
Seventh Generation  -     Character Creation  -    Monsters    -   Thindarr Wilderness   -   Sword Coast       -     GAME SETUP

Introduction
Andy and I Spoke to Cody M and we all want to really gear this baby up.

Benson’s even handed treatment of our civilians in his vision of The Walking Deadtoon has inspired us to tell new types of stories. We want to pay homage to the story tellers and the story participants of the past. Copyrights will be infringed upon. We plan to steal liberally, and we plan to own what we steal. Our seventh generation world lays over all our old worlds. We consume it all and remisunderstand it. We hope to use our common gaming past to embark upon a goofy game world that your characters can use in a semi-durable way. Our skeleton is a Sword Coast redux. We assume that after McGuirk closed the book on the Princelings of the Apocalypse, a hundred years of prosperity gave birth to the post sindar era. Many of the wondrous forces we now rely upon were invented in that era. The philosopher Bards told of a thousand year golden age of prosperity in the Desserine Valley. But as will happen in fantasy, eventually the apocalypse came, and this was a very subjective Benson type of ending for the sindar millennium. But the survivors picked up the pieces and survived in only the way a survivor can, even from a Bensonian apocalypse the children will forge forward, and eventually surpass even the people of Sindar. Then of course another apocalypse happens. Yeap it happened again. Zombies legions were wiped out by an empire of undead hating divines that later were toppled by Aboleths. We have not ironed out what happened after that, but needless to say we have layering problematic historic events that leaves the land beat up and interesting for exploration. So the players will find a faintly familiar yet fragmented Sword Coast. Coming out of the elemental node stuff in Princes of the Apocalypse, the Cody M was interested in the ways these elemental forces could be harnessed as a power grid for a civilized and advanced magical people. So over time many of the ley lines and nodes have become magical foci that have been harnessed by now long forgotten wizards and 1st generation empires. Generations of mages have tinkered and invented ways to store and harness the power of an elemental force that has at this point become slave to the empire. Meanwhile this elemental upheaval is not without a price on the land. Elemental ruptures, unchecked natural forces have all changed the Sword Coast.